3D Reconstruction of Textureless Surfaces

In this project, we want to reconstruct low-texture surfaces in 3D from a single RGB image. This task is non-trivial because low-texture surfaces lack distinctive features which makes reconstruction especially hard. We are working on developing a new neural network architecture for this task, collecting our own datasets, and training the network to generate accurate depth maps and surface normals of objects with low or no texture at all.

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